26 lines
870 B
C++
26 lines
870 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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//~=============================================================================
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// MaterialInstanceConstantFactoryNew
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//~=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Factories/Factory.h"
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#include "MaterialInstanceConstantFactoryNew.generated.h"
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UCLASS(hidecategories = Object, collapsecategories, MinimalAPI)
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class UMaterialInstanceConstantFactoryNew: public UFactory
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{
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GENERATED_UCLASS_BODY()
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UPROPERTY()
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class UMaterialInterface* InitialParent;
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//~ Begin UFactory Interface
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UNREALED_API virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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//~ Begin UFactory Interface
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};
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