29 lines
867 B
C++
29 lines
867 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/** Factory which allows import of an ChaosPhysicalMaterialAsset */
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Factories/Factory.h"
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#include "Chaos/ChaosPhysicalMaterial.h"
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#include "ChaosPhysicalMaterialFactory.generated.h"
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/**
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* Factory for Chaos Physical Material
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*/
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UCLASS()
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class UNREALED_API UChaosPhysicalMaterialFactory: public UFactory
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UFactory Interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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//~ Begin UFactory Interface
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static UChaosPhysicalMaterial* StaticFactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn);
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};
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