35 lines
1.2 KiB
C++
35 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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//~=============================================================================
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// UCanvasRenderTarget2DFactoryNew
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//~=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Factories/Factory.h"
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#include "CanvasRenderTarget2DFactoryNew.generated.h"
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UCLASS(hidecategories = (Object, Texture))
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class UCanvasRenderTarget2DFactoryNew: public UFactory
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{
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GENERATED_UCLASS_BODY()
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/** Width of the texture render target */
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UPROPERTY(meta = (ToolTip = "Width of the texture render target"))
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int32 Width;
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/** Height of the texture render target */
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UPROPERTY(meta = (ToolTip = "Height of the texture render target"))
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int32 Height;
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/** Pixel format of the texture render target */
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UPROPERTY(meta = (ToolTip = "Pixel format of the texture render target"))
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uint8 Format;
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//~ Begin UFactory Interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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//~ Begin UFactory Interface
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};
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