30 lines
1.0 KiB
C++
30 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/**
|
|
*
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Factories/BlueprintFactory.h"
|
|
#include "BlueprintFunctionLibraryFactory.generated.h"
|
|
|
|
UCLASS(MinimalAPI, hidecategories = Object, collapsecategories)
|
|
class UBlueprintFunctionLibraryFactory: public UBlueprintFactory
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
// UFactory interface
|
|
virtual FText GetDisplayName() const override;
|
|
virtual FName GetNewAssetThumbnailOverride() const override;
|
|
virtual uint32 GetMenuCategories() const override;
|
|
virtual FText GetToolTip() const override;
|
|
virtual FString GetToolTipDocumentationExcerpt() const override;
|
|
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn, FName CallingContext) override;
|
|
virtual bool ConfigureProperties() override;
|
|
virtual FString GetDefaultNewAssetName() const override;
|
|
// End of UFactory interface
|
|
};
|