EM_Task/UnrealEd/Classes/Exporters/SequenceExporterT3D.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

30 lines
896 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// SequenceExporterT3D
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "Exporters/Exporter.h"
#include "SequenceExporterT3D.generated.h"
class FExportObjectInnerContext;
UCLASS()
class USequenceExporterT3D: public UExporter
{
public:
GENERATED_BODY()
public:
USequenceExporterT3D(const FObjectInitializer& ObjectInitializer = FObjectInitializer());
//~ Begin UExporter Interface
virtual bool ExportText(const FExportObjectInnerContext* Context, UObject* Object, const TCHAR* Type, FOutputDevice& Ar, FFeedbackContext* Warn, uint32 PortFlags = 0) override;
//~ End UExporter Interface
};