24 lines
816 B
C++
24 lines
816 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Commandlets/ResavePackagesCommandlet.h"
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#include "FixupNeedsLoadForEditorGameCommandlet.generated.h"
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UCLASS()
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class UFixupNeedsLoadForEditorGameCommandlet: public UResavePackagesCommandlet
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{
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GENERATED_BODY()
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/** Map of class names and their default NeedsLoadForEditorGame() return values. */
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TMap<FName, bool> ResaveClassNeedsLoadForEditorGameValues;
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protected:
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//~ Begin UResavePackagesCommandlet Interface
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virtual int32 InitializeResaveParameters(const TArray<FString>& Tokens, TArray<FString>& MapPathNames) override;
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virtual void PerformPreloadOperations(FLinkerLoad* PackageLinker, bool& bSavePackage) override;
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//~ End UCommandlet Interface
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};
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