64 lines
1.8 KiB
C++
64 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/**
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*
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*/
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "Builders/EditorBrushBuilder.h"
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#include "CurvedStairBuilder.generated.h"
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class ABrush;
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UCLASS(MinimalAPI, autoexpandcategories = BrushSettings, EditInlineNew, meta = (DisplayName = "Curved Stair"))
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class UCurvedStairBuilder: public UEditorBrushBuilder
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{
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public:
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GENERATED_BODY()
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public:
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UCurvedStairBuilder(const FObjectInitializer& ObjectInitializer = FObjectInitializer::Get());
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/** The radius of the inner curve of the stair */
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UPROPERTY(EditAnywhere, Category = BrushSettings, meta = (ClampMin = "1"))
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int32 InnerRadius;
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/** The height of each step */
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UPROPERTY(EditAnywhere, Category = BrushSettings, meta = (ClampMin = "1"))
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int32 StepHeight;
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/** The width of each step */
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UPROPERTY(EditAnywhere, Category = BrushSettings, meta = (ClampMin = "1"))
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int32 StepWidth;
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/** The angle of the total arc described by this stair */
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UPROPERTY(EditAnywhere, Category = BrushSettings, meta = (ClampMin = "1", ClampMax = "360"))
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int32 AngleOfCurve;
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/** The number of steps */
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UPROPERTY(EditAnywhere, Category = BrushSettings, meta = (ClampMin = "1", ClampMax = "100"))
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int32 NumSteps;
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/** The distance below the first step */
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UPROPERTY(EditAnywhere, Category = BrushSettings)
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int32 AddToFirstStep;
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UPROPERTY()
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FName GroupName;
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/** Whether the stair curves clockwise or counter-clockwise */
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UPROPERTY(EditAnywhere, Category = BrushSettings)
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uint32 CounterClockwise : 1;
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//~ Begin UBrushBuilder Interface
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virtual bool Build(UWorld* InWorld, ABrush* InBrush = NULL) override;
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//~ End UBrushBuilder Interface
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// @todo document
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virtual void BuildCurvedStair(int32 Direction);
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};
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