EM_Task/UnrealEd/Classes/ActorFactories/ActorFactoryPhysicsAsset.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

25 lines
823 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryPhysicsAsset.generated.h"
class AActor;
struct FAssetData;
UCLASS(MinimalAPI, config = Editor, collapsecategories, hidecategories = Object)
class UActorFactoryPhysicsAsset: public UActorFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UActorFactory Interface
virtual bool PreSpawnActor(UObject* Asset, FTransform& InOutLocation) override;
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
//~ End UActorFactory Interface
};