24 lines
741 B
C++
24 lines
741 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "ActorFactories/ActorFactory.h"
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#include "ActorFactoryBlueprint.generated.h"
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class AActor;
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struct FAssetData;
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UCLASS(config = Editor, collapsecategories, hidecategories = Object)
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class UNREALED_API UActorFactoryBlueprint: public UActorFactory
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UActorFactory Interface
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virtual bool PreSpawnActor(UObject* Asset, FTransform& InOutLocation) override;
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virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
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virtual AActor* GetDefaultActor(const FAssetData& AssetData) override;
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//~ End UActorFactory Interface
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};
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