EM_Task/UnrealEd/Classes/ActorFactories/ActorFactoryBasicShape.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

27 lines
803 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ActorFactories/ActorFactoryStaticMesh.h"
#include "ActorFactoryBasicShape.generated.h"
class AActor;
struct FAssetData;
UCLASS(MinimalAPI, config = Editor)
class UActorFactoryBasicShape: public UActorFactoryStaticMesh
{
GENERATED_UCLASS_BODY()
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
UNREALED_API static const FName BasicCube;
UNREALED_API static const FName BasicSphere;
UNREALED_API static const FName BasicCylinder;
UNREALED_API static const FName BasicCone;
UNREALED_API static const FName BasicPlane;
};