EM_Task/UnrealEd/Classes/ActorFactories/ActorFactoryAnimationAsset.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

28 lines
858 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ActorFactories/ActorFactorySkeletalMesh.h"
#include "ActorFactoryAnimationAsset.generated.h"
class AActor;
struct FAssetData;
class USkeletalMesh;
UCLASS(MinimalAPI, config = Editor, hidecategories = Object)
class UActorFactoryAnimationAsset: public UActorFactorySkeletalMesh
{
GENERATED_UCLASS_BODY()
protected:
//~ Begin UActorFactory Interface
virtual void PostSpawnActor(UObject* Asset, AActor* NewActor) override;
virtual void PostCreateBlueprint(UObject* Asset, AActor* CDO) override;
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
//~ End UActorFactory Interface
virtual USkeletalMesh* GetSkeletalMeshFromAsset(UObject* Asset) override;
};