124 lines
4.9 KiB
C++
124 lines
4.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SNetworkingProfilerToolbar.h"
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#include "EditorStyleSet.h"
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#include "Framework/Application/SlateApplication.h"
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#include "Framework/Docking/TabManager.h"
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#include "Framework/MultiBox/MultiBoxDefs.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Widgets/Docking/SDockTab.h"
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#include "Widgets/Input/SCheckBox.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Widgets/SBoxPanel.h"
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#include "Widgets/SToolTip.h"
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// Insights
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#include "Insights/InsightsCommands.h"
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#include "Insights/InsightsManager.h"
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#include "Insights/NetworkingProfiler/NetworkingProfilerCommands.h"
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#include "Insights/NetworkingProfiler/NetworkingProfilerManager.h"
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#include "Insights/NetworkingProfiler/Widgets/SNetworkingProfilerWindow.h"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#define LOCTEXT_NAMESPACE "SNetworkingProfilerToolbar"
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////////////////////////////////////////////////////////////////////////////////////////////////////
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SNetworkingProfilerToolbar::SNetworkingProfilerToolbar()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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SNetworkingProfilerToolbar::~SNetworkingProfilerToolbar()
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{
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void SNetworkingProfilerToolbar::Construct(const FArguments& InArgs, TSharedPtr<SNetworkingProfilerWindow> InProfilerWindow)
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{
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ProfilerWindow = InProfilerWindow;
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struct Local
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{
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static void FillViewToolbar(TSharedPtr<SNetworkingProfilerWindow> ProfilerWindow, FToolBarBuilder& ToolbarBuilder)
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{
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ToolbarBuilder.BeginSection("View");
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{
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ToolbarBuilder.AddToolBarButton(FNetworkingProfilerManager::GetCommands().TogglePacketViewVisibility);
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ToolbarBuilder.AddToolBarButton(FNetworkingProfilerManager::GetCommands().TogglePacketContentViewVisibility);
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ToolbarBuilder.AddToolBarButton(FNetworkingProfilerManager::GetCommands().ToggleNetStatsViewVisibility);
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}
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ToolbarBuilder.EndSection();
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ToolbarBuilder.BeginSection("Connection");
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{
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TSharedRef<SWidget> GameInstanceWidget = ProfilerWindow->CreateGameInstanceComboBox();
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ToolbarBuilder.AddWidget(GameInstanceWidget);
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TSharedRef<SWidget> ConnectionWidget = ProfilerWindow->CreateConnectionComboBox();
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ToolbarBuilder.AddWidget(ConnectionWidget);
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TSharedRef<SWidget> ConnectionModeWidget = ProfilerWindow->CreateConnectionModeComboBox();
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ToolbarBuilder.AddWidget(ConnectionModeWidget);
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}
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ToolbarBuilder.EndSection();
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ToolbarBuilder.BeginSection("New");
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{
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// TODO: ToolbarBuilder.AddToolBarButton(FNetworkingProfilerManager::GetCommands().OpenNewWindow);
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}
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ToolbarBuilder.EndSection();
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}
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static void FillRightSideToolbar(FToolBarBuilder& ToolbarBuilder)
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{
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ToolbarBuilder.BeginSection("Debug");
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{
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ToolbarBuilder.AddToolBarButton(FInsightsCommands::Get().ToggleDebugInfo);
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}
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ToolbarBuilder.EndSection();
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}
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};
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// TSharedPtr<FUICommandList> CommandList = FInsightsManager::Get()->GetCommandList();
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TSharedPtr<FUICommandList> CommandList = ProfilerWindow->GetCommandList();
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FToolBarBuilder ToolbarBuilder(CommandList.ToSharedRef(), FMultiBoxCustomization::None);
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Local::FillViewToolbar(ProfilerWindow, ToolbarBuilder);
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FToolBarBuilder RightSideToolbarBuilder(CommandList.ToSharedRef(), FMultiBoxCustomization::None);
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Local::FillRightSideToolbar(RightSideToolbarBuilder);
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// Create the tool bar!
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ChildSlot
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[SNew(SHorizontalBox)
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+ SHorizontalBox::Slot()
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.HAlign(HAlign_Left)
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.VAlign(VAlign_Center)
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.FillWidth(1.0)
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.Padding(0.0f)
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[SNew(SBorder)
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.Padding(0)
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.BorderImage(FEditorStyle::GetBrush("NoBorder"))
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.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute())
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[ToolbarBuilder.MakeWidget()]]
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+ SHorizontalBox::Slot()
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.HAlign(HAlign_Right)
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.VAlign(VAlign_Center)
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.AutoWidth()
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.Padding(0.0f)
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[SNew(SBorder)
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.Padding(0)
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.BorderImage(FEditorStyle::GetBrush("NoBorder"))
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.IsEnabled(FSlateApplication::Get().GetNormalExecutionAttribute())
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[RightSideToolbarBuilder.MakeWidget()]]];
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#undef LOCTEXT_NAMESPACE
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