27 lines
488 B
C++
27 lines
488 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Object.h"
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/**
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* Base class for all interfaces
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*
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*/
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class COREUOBJECT_API UInterface: public UObject
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{
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DECLARE_CLASS_INTRINSIC(UInterface, UObject, CLASS_Interface | CLASS_Abstract, TEXT("/Script/CoreUObject"))
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};
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class COREUOBJECT_API IInterface
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{
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protected:
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virtual ~IInterface() {}
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public:
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typedef UInterface UClassType;
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};
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