23 lines
724 B
C++
23 lines
724 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/Class.h"
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#include "UObject/LinkerPlaceholderBase.h"
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/** */
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class ULinkerPlaceholderFunction: public UFunction
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, public TLinkerImportPlaceholder<UFunction>
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{
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public:
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DECLARE_CASTED_CLASS_INTRINSIC_NO_CTOR(ULinkerPlaceholderFunction, UFunction, /*TStaticFlags =*/0, TEXT("/Script/CoreUObject"), CASTCLASS_None, NO_API)
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ULinkerPlaceholderFunction(const FObjectInitializer& ObjectInitializer);
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// FLinkerPlaceholderBase interface
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virtual UObject* GetPlaceholderAsUObject() override { return (UObject*)(this); }
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// End of FLinkerPlaceholderBase interface
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};
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