27 lines
722 B
C++
27 lines
722 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Serialization/ArchiveUObject.h"
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/** Helper archive class to find all references, used by the cycle finder **/
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class FArchiveFindAllRefs: public FArchiveUObject
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{
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public:
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/**
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* Constructor
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*
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* @param Src the object to serialize which may contain a references
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*/
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FArchiveFindAllRefs(UObject* Src);
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virtual FString GetArchiveName() const { return TEXT("FArchiveFindAllRefs"); }
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/** List of all direct references from the Object passed to the constructor **/
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TArray<UObject*> References;
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private:
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/** Serialize a reference **/
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FArchive& operator<<(class UObject*& Obj);
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};
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