EM_Task/CoreUObject/CoreUObject.Build.cs
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

32 lines
763 B
C#

// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class CoreUObject : ModuleRules
{
public CoreUObject(ReadOnlyTargetRules Target) : base(Target)
{
PrivatePCHHeaderFile = "Private/CoreUObjectPrivatePCH.h";
SharedPCHHeaderFile = "Public/CoreUObjectSharedPCH.h";
PrivateIncludePaths.Add("Runtime/CoreUObject/Private");
PrivateIncludePathModuleNames.AddRange(
new string[]
{
"TargetPlatform",
}
);
PublicDependencyModuleNames.Add("Core");
PublicDependencyModuleNames.Add("TraceLog");
PrivateDependencyModuleNames.Add("Projects");
PrivateDependencyModuleNames.Add("Json");
PublicDefinitions.Add("UNIQUENETID_ESPMODE=ESPMode::Fast");
}
}