EM_Task/UnrealEd/Private/Toolkits/AssetEditorCommonCommands.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

17 lines
1.1 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "Toolkits/AssetEditorCommonCommands.h"
#define LOCTEXT_NAMESPACE "AssetEditorCommonCommands"
void FAssetEditorCommonCommands::RegisterCommands()
{
UI_COMMAND(SaveAsset, "Save", "Saves this asset", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control, EKeys::S));
UI_COMMAND(SaveAssetAs, "Save As...", "Saves this asset under a different name", EUserInterfaceActionType::Button, FInputChord(EModifierKey::Control | EModifierKey::Alt, EKeys::S));
UI_COMMAND(ReimportAsset, "Reimport", "Reimports the asset being edited", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(SwitchToStandaloneEditor, "Switch to Standalone Editor", "Closes the level-centric asset editor and reopens it in 'standalone' mode", EUserInterfaceActionType::Button, FInputChord());
UI_COMMAND(SwitchToWorldCentricEditor, "Switch to World-Centric Editor", "Closes the standalone asset editor and reopens it in 'world-centric' mode, docked within the level editor that it was originally opened in.", EUserInterfaceActionType::Button, FInputChord());
}
#undef LOCTEXT_NAMESPACE