49 lines
1.9 KiB
C++
49 lines
1.9 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "ThumbnailRendering/AnimBlueprintThumbnailRenderer.h"
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#include "ShowFlags.h"
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#include "SceneView.h"
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#include "Misc/App.h"
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#include "Animation/AnimBlueprint.h"
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UAnimBlueprintThumbnailRenderer::UAnimBlueprintThumbnailRenderer(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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}
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bool UAnimBlueprintThumbnailRenderer::CanVisualizeAsset(UObject* Object)
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{
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UAnimBlueprint* AnimBlueprint = Cast<UAnimBlueprint>(Object);
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return AnimBlueprint->BlueprintType != BPTYPE_Interface;
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}
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void UAnimBlueprintThumbnailRenderer::Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily)
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{
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UAnimBlueprint* AnimBlueprint = Cast<UAnimBlueprint>(Object);
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if (AnimBlueprint && AnimBlueprint->GeneratedClass)
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{
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TSharedRef<FAnimBlueprintThumbnailScene> ThumbnailScene = ThumbnailScenes.EnsureThumbnailScene(AnimBlueprint->GeneratedClass);
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if (ThumbnailScene->SetAnimBlueprint(AnimBlueprint))
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{
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FSceneViewFamilyContext ViewFamily(FSceneViewFamily::ConstructionValues(RenderTarget, ThumbnailScene->GetScene(), FEngineShowFlags(ESFIM_Game))
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.SetWorldTimes(FApp::GetCurrentTime() - GStartTime, FApp::GetDeltaTime(), FApp::GetCurrentTime() - GStartTime)
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.SetAdditionalViewFamily(bAdditionalViewFamily));
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ViewFamily.EngineShowFlags.DisableAdvancedFeatures();
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ViewFamily.EngineShowFlags.MotionBlur = 0;
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ViewFamily.EngineShowFlags.LOD = 0;
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ThumbnailScene->GetView(&ViewFamily, X, Y, Width, Height);
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RenderViewFamily(Canvas, &ViewFamily);
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}
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}
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}
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void UAnimBlueprintThumbnailRenderer::BeginDestroy()
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{
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ThumbnailScenes.Clear();
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Super::BeginDestroy();
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}
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