EM_Task/UnrealEd/Private/GrassRenderingNotification.cpp
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

39 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#include "CoreMinimal.h"
#include "GlobalEditorNotification.h"
#include "LandscapeProxy.h"
#include "Widgets/Notifications/SNotificationList.h"
#include "Framework/Application/SlateApplication.h"
#include "UnrealEdGlobals.h"
#include "Editor/UnrealEdEngine.h"
/** Notification class for grassmmap rendering. */
class FGrassRenderingNotificationImpl: public FGlobalEditorNotification
{
protected:
/** FGlobalEditorNotification interface */
virtual bool ShouldShowNotification(const bool bIsNotificationAlreadyActive) const override;
virtual void SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const override;
};
/** Global notification object. */
FGrassRenderingNotificationImpl GGrassRenderingNotification;
bool FGrassRenderingNotificationImpl::ShouldShowNotification(const bool bIsNotificationAlreadyActive) const
{
// Avoid showing the notification when a user is interacting as it causes a focus lost event which prevents them from dragging
return ALandscapeProxy::TotalComponentsNeedingGrassMapRender > 0 && !(FSlateApplication::Get().HasAnyMouseCaptor() || GUnrealEd->IsUserInteracting());
}
void FGrassRenderingNotificationImpl::SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const
{
if (ALandscapeProxy::TotalComponentsNeedingGrassMapRender > 0)
{
FFormatNamedArguments Args;
Args.Add(TEXT("OutstandingGrassMaps"), FText::AsNumber(ALandscapeProxy::TotalComponentsNeedingGrassMapRender));
const FText ProgressMessage = FText::Format(NSLOCTEXT("GrassMapRender", "GrassMapRenderFormat", "Building Grass Maps ({OutstandingGrassMaps})"), Args);
InNotificationItem->SetText(ProgressMessage);
}
}