96 lines
5.4 KiB
C++
96 lines
5.4 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "FbxOptionWindow.h"
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#include "Modules/ModuleManager.h"
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#include "Widgets/Layout/SBorder.h"
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#include "Widgets/Text/STextBlock.h"
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#include "Widgets/Layout/SBox.h"
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#include "Widgets/Layout/SUniformGridPanel.h"
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#include "Widgets/Input/SButton.h"
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#include "EditorStyleSet.h"
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#include "Factories/FbxAnimSequenceImportData.h"
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#include "IDocumentation.h"
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#include "PropertyEditorModule.h"
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#include "IDetailsView.h"
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#define LOCTEXT_NAMESPACE "FBXOption"
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void SFbxOptionWindow::Construct(const FArguments& InArgs)
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{
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ImportUI = InArgs._ImportUI;
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WidgetWindow = InArgs._WidgetWindow;
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bIsObjFormat = InArgs._IsObjFormat;
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check(ImportUI);
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TSharedPtr<SBox> ImportTypeDisplay;
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TSharedPtr<SHorizontalBox> FbxHeaderButtons;
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TSharedPtr<SBox> InspectorBox;
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this->ChildSlot
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[SNew(SBox)
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.MaxDesiredHeight(InArgs._MaxWindowHeight)
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.MaxDesiredWidth(InArgs._MaxWindowWidth)
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[SNew(SVerticalBox) + SVerticalBox::Slot().AutoHeight().Padding(2)[SAssignNew(ImportTypeDisplay, SBox)] + SVerticalBox::Slot().AutoHeight().Padding(2)[SNew(SBorder).Padding(FMargin(3)).BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))[SNew(SHorizontalBox) + SHorizontalBox::Slot().AutoWidth()[SNew(STextBlock).Font(FEditorStyle::GetFontStyle("CurveEd.LabelFont")).Text(LOCTEXT("Import_CurrentFileTitle", "Current Asset: "))] + SHorizontalBox::Slot().Padding(5, 0, 0, 0).AutoWidth().VAlign(VAlign_Center)[SNew(STextBlock).Font(FEditorStyle::GetFontStyle("CurveEd.InfoFont")).Text(InArgs._FullPath).ToolTipText(InArgs._FullPath)]]] + SVerticalBox::Slot().AutoHeight().Padding(2)[SAssignNew(InspectorBox, SBox).MaxDesiredHeight(650.0f).WidthOverride(400.0f)] + SVerticalBox::Slot().AutoHeight().HAlign(HAlign_Right).Padding(2)[SNew(SUniformGridPanel).SlotPadding(2) + SUniformGridPanel::Slot(0, 0)[IDocumentation::Get()->CreateAnchor(FString("Engine/Content/FBX/ImportOptions"))] + SUniformGridPanel::Slot(1, 0)[SNew(SButton).HAlign(HAlign_Center).Text(LOCTEXT("FbxOptionWindow_ImportAll", "Import All")).ToolTipText(LOCTEXT("FbxOptionWindow_ImportAll_ToolTip", "Import all files with these same settings")).IsEnabled(this, &SFbxOptionWindow::CanImport).OnClicked(this, &SFbxOptionWindow::OnImportAll)] + SUniformGridPanel::Slot(2, 0)[SAssignNew(ImportButton, SButton).HAlign(HAlign_Center).Text(LOCTEXT("FbxOptionWindow_Import", "Import")).IsEnabled(this, &SFbxOptionWindow::CanImport).OnClicked(this, &SFbxOptionWindow::OnImport)] + SUniformGridPanel::Slot(3, 0)[SNew(SButton).HAlign(HAlign_Center).Text(LOCTEXT("FbxOptionWindow_Cancel", "Cancel")).ToolTipText(LOCTEXT("FbxOptionWindow_Cancel_ToolTip", "Cancels importing this FBX file")).OnClicked(this, &SFbxOptionWindow::OnCancel)]]]];
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FPropertyEditorModule& PropertyEditorModule = FModuleManager::GetModuleChecked<FPropertyEditorModule>("PropertyEditor");
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FDetailsViewArgs DetailsViewArgs;
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DetailsViewArgs.bAllowSearch = false;
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DetailsViewArgs.NameAreaSettings = FDetailsViewArgs::HideNameArea;
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DetailsView = PropertyEditorModule.CreateDetailView(DetailsViewArgs);
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InspectorBox->SetContent(DetailsView->AsShared());
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ImportTypeDisplay->SetContent(
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SNew(SBorder)
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.Padding(FMargin(3))
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.BorderImage(FEditorStyle::GetBrush("ToolPanel.GroupBorder"))
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[SNew(SHorizontalBox) + SHorizontalBox::Slot().VAlign(VAlign_Center)[SNew(STextBlock).Text(this, &SFbxOptionWindow::GetImportTypeDisplayText)] + SHorizontalBox::Slot()[SNew(SBox).HAlign(HAlign_Right)[SAssignNew(FbxHeaderButtons, SHorizontalBox) + SHorizontalBox::Slot().AutoWidth().Padding(FMargin(2.0f, 0.0f))[SNew(SButton).Text(LOCTEXT("FbxOptionWindow_ResetOptions", "Reset to Default")).OnClicked(this, &SFbxOptionWindow::OnResetToDefaultClick)]]]]);
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DetailsView->SetObject(ImportUI);
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}
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FReply SFbxOptionWindow::OnResetToDefaultClick() const
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{
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ImportUI->ResetToDefault();
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// Refresh the view to make sure the custom UI are updating correctly
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DetailsView->SetObject(ImportUI, true);
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return FReply::Handled();
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}
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FText SFbxOptionWindow::GetImportTypeDisplayText() const
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{
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switch (ImportUI->MeshTypeToImport)
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{
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case EFBXImportType::FBXIT_Animation:
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return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeAnim", "Reimport Animation") : LOCTEXT("FbxOptionWindow_ImportTypeAnim", "Import Animation");
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case EFBXImportType::FBXIT_SkeletalMesh:
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return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeSK", "Reimport Skeletal Mesh") : LOCTEXT("FbxOptionWindow_ImportTypeSK", "Import Skeletal Mesh");
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case EFBXImportType::FBXIT_StaticMesh:
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return ImportUI->bIsReimport ? LOCTEXT("FbxOptionWindow_ReImportTypeSM", "Reimport Static Mesh") : LOCTEXT("FbxOptionWindow_ImportTypeSM", "Import Static Mesh");
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}
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return FText::GetEmpty();
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}
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bool SFbxOptionWindow::CanImport() const
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{
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// do test to see if we are ready to import
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if (ImportUI->MeshTypeToImport == FBXIT_Animation)
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{
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if (ImportUI->Skeleton == NULL || !ImportUI->bImportAnimations)
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{
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return false;
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}
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}
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if (ImportUI->AnimSequenceImportData->AnimationLength == FBXALIT_SetRange)
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{
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if (ImportUI->AnimSequenceImportData->FrameImportRange.Min > ImportUI->AnimSequenceImportData->FrameImportRange.Max)
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{
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return false;
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}
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}
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return true;
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}
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#undef LOCTEXT_NAMESPACE
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