EM_Task/UnrealEd/Private/Factories/TIFFLoader.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

45 lines
862 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Engine/Texture.h"
class UTexture2D;
struct FIBITMAP;
struct FIMEMORY;
class FTiffLoadHelper
{
public:
FTiffLoadHelper();
~FTiffLoadHelper();
bool Load(const uint8* Buffer, uint32 Length);
bool ConvertToRGBA16();
void SetError(const FString& InErrorMessage);
FString GetError();
bool IsValid();
// Resulting image data and properties
TArray<uint8> RawData;
int32 Width;
int32 Height;
ETextureSourceFormat TextureSourceFormat = TSF_Invalid;
TextureCompressionSettings CompressionSettings = TC_Default;
bool bSRGB = true;
private:
bool bIsValid = false;
FIBITMAP* Bitmap = nullptr;
FIMEMORY* Memory = nullptr;
FString ErrorMessage;
};