17 lines
565 B
C++
17 lines
565 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Factories/CompositeDataTableFactory.h"
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#include "Engine/CompositeDataTable.h"
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UCompositeDataTableFactory::UCompositeDataTableFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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SupportedClass = UCompositeDataTable::StaticClass();
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bCreateNew = true;
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bEditAfterNew = true;
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}
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UDataTable* UCompositeDataTableFactory::MakeNewDataTable(UObject* InParent, FName Name, EObjectFlags Flags)
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{
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return NewObject<UCompositeDataTable>(InParent, Name, Flags);
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} |