21 lines
922 B
C++
21 lines
922 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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AnimBoneCompressionSettingsFactory.cpp: Factory for animation bone compression settings assets
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=============================================================================*/
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#include "Factories/AnimBoneCompressionSettingsFactory.h"
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#include "Animation/AnimBoneCompressionSettings.h"
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UAnimBoneCompressionSettingsFactory::UAnimBoneCompressionSettingsFactory(const FObjectInitializer& ObjectInitializer)
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: Super(ObjectInitializer)
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{
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bCreateNew = true;
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SupportedClass = UAnimBoneCompressionSettings::StaticClass();
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}
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UObject* UAnimBoneCompressionSettingsFactory::FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn)
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{
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return NewObject<UAnimBoneCompressionSettings>(InParent, Class, Name, Flags);
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}
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