43 lines
1.8 KiB
C++
43 lines
1.8 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "AsyncAnimCompressionUI.h"
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#include "GlobalEditorNotification.h"
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#include "Widgets/Notifications/SNotificationList.h"
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#include "Animation/AnimCompressionDerivedDataPublic.h"
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#include "Animation/AnimSequence.h"
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/** Notification class for asynchronous shader compiling. */
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class FAnimCompressionNotificationImpl: public FGlobalEditorNotification
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{
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protected:
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/** FGlobalEditorNotification interface */
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virtual bool ShouldShowNotification(const bool bIsNotificationAlreadyActive) const override;
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virtual void SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const override;
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};
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/** Global notification object. */
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FAnimCompressionNotificationImpl GAnimCompressionNotification;
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bool FAnimCompressionNotificationImpl::ShouldShowNotification(const bool bIsNotificationAlreadyActive) const
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{
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const uint32 RemainingJobsThreshold = 0;
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const uint32 ActiveJobs = GAsyncCompressedAnimationsTracker ? GAsyncCompressedAnimationsTracker->GetNumRemainingJobs() : 0;
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return ActiveJobs > RemainingJobsThreshold;
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}
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void FAnimCompressionNotificationImpl::SetNotificationText(const TSharedPtr<SNotificationItem>& InNotificationItem) const
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{
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if (GAsyncCompressedAnimationsTracker)
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{
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const int32 RemainingJobs = GAsyncCompressedAnimationsTracker->GetNumRemainingJobs();
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if (RemainingJobs > 0)
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{
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FFormatNamedArguments Args;
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Args.Add(TEXT("AnimsToCompress"), FText::AsNumber(RemainingJobs));
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const FText ProgressMessage = FText::Format(NSLOCTEXT("AsyncAnimCompression", "AnimCompressionInProgressFormat", "Compressing Animations ({AnimsToCompress})"), Args);
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InNotificationItem->SetText(ProgressMessage);
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}
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}
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} |