EM_Task/UnrealEd/Classes/ThumbnailRendering/BlueprintThumbnailRenderer.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

39 lines
1.2 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
*
* This thumbnail renderer displays a given static mesh
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ThumbnailRendering/DefaultSizedThumbnailRenderer.h"
#include "ThumbnailHelpers.h"
#include "BlueprintThumbnailRenderer.generated.h"
class FCanvas;
class FRenderTarget;
UCLASS(config = Editor, MinimalAPI)
class UBlueprintThumbnailRenderer: public UDefaultSizedThumbnailRenderer
{
GENERATED_UCLASS_BODY()
// Begin UThumbnailRenderer Object
UNREALED_API virtual bool CanVisualizeAsset(UObject* Object) override;
UNREALED_API virtual void Draw(UObject* Object, int32 X, int32 Y, uint32 Width, uint32 Height, FRenderTarget* RenderTarget, FCanvas* Canvas, bool bAdditionalViewFamily) override;
// End UThumbnailRenderer Object
// UObject implementation
UNREALED_API virtual void BeginDestroy() override;
// End UObject implementation
/** Notifies the thumbnail scene to refresh components for the specified blueprint */
void BlueprintChanged(class UBlueprint* Blueprint);
private:
TClassInstanceThumbnailScene<FBlueprintThumbnailScene, 100> ThumbnailScenes;
};