37 lines
1.2 KiB
C++
37 lines
1.2 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "MaterialGraph/MaterialGraphNode_Base.h"
|
|
#include "MaterialGraphNode_Root.generated.h"
|
|
|
|
class UEdGraphPin;
|
|
|
|
UCLASS(MinimalAPI)
|
|
class UMaterialGraphNode_Root: public UMaterialGraphNode_Base
|
|
{
|
|
GENERATED_UCLASS_BODY()
|
|
|
|
/** Material whose inputs this root node represents */
|
|
UPROPERTY()
|
|
class UMaterial* Material;
|
|
|
|
//~ Begin UEdGraphNode Interface.
|
|
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
|
|
virtual FLinearColor GetNodeTitleColor() const override;
|
|
virtual FText GetTooltipText() const override;
|
|
virtual bool CanUserDeleteNode() const override { return false; }
|
|
virtual bool CanDuplicateNode() const override { return false; }
|
|
virtual void PostPlacedNewNode() override;
|
|
//~ End UEdGraphNode Interface.
|
|
|
|
//~ Begin UMaterialGraphNode_Base Interface
|
|
virtual void CreateInputPins() override;
|
|
virtual bool IsRootNode() const override { return true; }
|
|
virtual int32 GetInputIndex(const UEdGraphPin* InputPin) const override;
|
|
virtual uint32 GetInputType(const UEdGraphPin* InputPin) const override;
|
|
//~ End UMaterialGraphNode_Base Interface
|
|
};
|