18 lines
462 B
C++
18 lines
462 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "Components/StaticMeshComponent.h"
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#include "MaterialEditorMeshComponent.generated.h"
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UCLASS()
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class UNREALED_API UMaterialEditorMeshComponent: public UStaticMeshComponent
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{
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GENERATED_UCLASS_BODY()
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// USceneComponent Interface
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virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
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};
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