EM_Task/UnrealEd/Classes/MaterialEditor/MaterialEditorMeshComponent.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

18 lines
462 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Components/StaticMeshComponent.h"
#include "MaterialEditorMeshComponent.generated.h"
UCLASS()
class UNREALED_API UMaterialEditorMeshComponent: public UStaticMeshComponent
{
GENERATED_UCLASS_BODY()
// USceneComponent Interface
virtual FBoxSphereBounds CalcBounds(const FTransform& LocalToWorld) const override;
};