EM_Task/UnrealEd/Classes/Factories/WorldFactory.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

33 lines
926 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
/**
*
*/
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Engine/EngineTypes.h"
#include "RHIDefinitions.h"
#include "Factories/Factory.h"
#include "WorldFactory.generated.h"
UCLASS(MinimalAPI)
class UWorldFactory: public UFactory
{
GENERATED_UCLASS_BODY()
TEnumAsByte<EWorldType::Type> WorldType;
bool bInformEngineOfWorld;
ERHIFeatureLevel::Type FeatureLevel;
//~ Begin UFactory Interface
virtual bool ConfigureProperties() override;
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
virtual FText GetToolTip() const override;
virtual FString GetToolTipDocumentationPage() const override;
virtual FString GetToolTipDocumentationExcerpt() const override;
//~ Begin UFactory Interface
};