EM_Task/UnrealEd/Classes/Factories/TextureRenderTargetVolumeFactoryNew.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

39 lines
1.3 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
//~=============================================================================
// TextureRenderTargetCubeFactoryNew
//~=============================================================================
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Factories/Factory.h"
#include "TextureRenderTargetVolumeFactoryNew.generated.h"
UCLASS(MinimalAPI, hidecategories = (Object, Texture))
class UTextureRenderTargetVolumeFactoryNew: public UFactory
{
GENERATED_UCLASS_BODY()
/** width of new texture */
UPROPERTY(meta = (ToolTip = "Width of the texture render target"))
int32 Width;
/** height of new texture */
UPROPERTY(meta = (ToolTip = "Height of the texture render target"))
int32 Height;
/** depth of new texture */
UPROPERTY(meta = (ToolTip = "Depth of the texture render target"))
int32 Depth;
/** surface format of new texture */
UPROPERTY(meta = (ToolTip = "Pixel format of the texture render target"))
uint8 Format;
//~ Begin UFactory Interface
virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
//~ Begin UFactory Interface
};