20 lines
604 B
C++
20 lines
604 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CSVImportFactory.h"
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#include "CompositeCurveTableFactory.generated.h"
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UCLASS(hidecategories = Object)
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class UNREALED_API UCompositeCurveTableFactory: public UFactory
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{
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GENERATED_UCLASS_BODY()
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//~ Begin UFactory Interface
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virtual UObject* FactoryCreateNew(UClass* Class, UObject* InParent, FName Name, EObjectFlags Flags, UObject* Context, FFeedbackContext* Warn) override;
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//~ End UFactory Interface
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protected:
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virtual UCurveTable* MakeNewCurveTable(UObject* InParent, FName Name, EObjectFlags Flags);
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};
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