25 lines
823 B
C++
25 lines
823 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
//~=============================================================================
|
|
// VectorFieldExporter
|
|
//~=============================================================================
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/ObjectMacros.h"
|
|
#include "Exporters/Exporter.h"
|
|
#include "VectorFieldExporter.generated.h"
|
|
|
|
UCLASS()
|
|
class UNREALED_API UVectorFieldExporter: public UExporter
|
|
{
|
|
GENERATED_BODY()
|
|
|
|
UVectorFieldExporter(const FObjectInitializer& ObjectInitializer = FObjectInitializer());
|
|
|
|
//~ Begin UExporter Interface
|
|
virtual bool ExportText(const FExportObjectInnerContext* Context, UObject* Object, const TCHAR* Type, FOutputDevice& Ar, FFeedbackContext* Warn, uint32 PortFlags = 0) override;
|
|
//~ End UExporter Interface
|
|
};
|