30 lines
884 B
C++
30 lines
884 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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//~=============================================================================
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// LevelExporterSTL
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//~=============================================================================
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#pragma once
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "UObject/UObjectGlobals.h"
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#include "Exporters/Exporter.h"
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#include "LevelExporterSTL.generated.h"
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class FExportObjectInnerContext;
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UCLASS()
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class ULevelExporterSTL: public UExporter
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{
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public:
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GENERATED_BODY()
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public:
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ULevelExporterSTL(const FObjectInitializer& ObjectInitializer = FObjectInitializer());
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//~ Begin UExporter Interface
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virtual bool ExportText(const FExportObjectInnerContext* Context, UObject* Object, const TCHAR* Type, FOutputDevice& Ar, FFeedbackContext* Warn, uint32 PortFlags = 0) override;
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//~ End UExporter Interface
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};
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