32 lines
790 B
C++
32 lines
790 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Commandlets/Commandlet.h"
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#include "CoreMinimal.h"
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#include "UObject/ObjectMacros.h"
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#include "SavePackageUtilitiesCommandlet.generated.h"
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/*
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* Commandlet used to validate the package saving mechanism.
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* It can currently compare the saving of a package (or folder of packages) between UPackage::Save and UPackage::Save2
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*/
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UCLASS()
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class USavePackageUtilitiesCommandlet
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: public UCommandlet
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{
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GENERATED_UCLASS_BODY()
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public:
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//~ Begin UCommandlet Interface
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virtual int32 Main(const FString& Params) override;
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//~ End UCommandlet Interface
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private:
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void InitParameters(const FString& Params);
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TArray<FString> PackageNames;
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class ITargetPlatform* TargetPlatform = nullptr;
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};
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