EM_Task/UnrealEd/Classes/Commandlets/GenerateGatherArchiveCommandlet.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

24 lines
624 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "Commandlets/GatherTextCommandletBase.h"
#include "GenerateGatherArchiveCommandlet.generated.h"
/**
* UGenerateGatherArchiveCommandlet: Generates a localisation archive; generally used as a gather step.
*/
UCLASS()
class UGenerateGatherArchiveCommandlet: public UGatherTextCommandletBase
{
GENERATED_UCLASS_BODY()
#if CPP || UE_BUILD_DOCS
public:
//~ Begin UCommandlet Interface
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
#endif
};