EM_Task/UnrealEd/Classes/Animation/EditorCompositeSection.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

31 lines
862 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
/**
* Abstract base class of animation composite base
* This contains Composite Section data and some necessary interface to make this work
*/
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "UObject/Object.h"
#include "Animation/EditorAnimBaseObj.h"
#include "Animation/AnimMontage.h"
#include "EditorCompositeSection.generated.h"
UCLASS(hidecategories = UObject, MinimalAPI, BlueprintType)
class UEditorCompositeSection: public UEditorAnimBaseObj
{
GENERATED_UCLASS_BODY()
public:
/** Default blend in time. */
UPROPERTY(EditAnywhere, Category = Montage, meta = (ShowOnlyInnerProperties))
FCompositeSection CompositeSection;
int32 SectionIndex;
virtual void InitSection(int SectionIndex);
virtual bool ApplyChangesToMontage() override;
};