EM_Task/UnrealEd/Classes/ActorFactories/ActorFactoryClass.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

29 lines
935 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "UObject/ObjectMacros.h"
#include "ActorFactories/ActorFactory.h"
#include "ActorFactoryClass.generated.h"
class AActor;
struct FAssetData;
class ULevel;
struct FActorSpawnParameters;
UCLASS(MinimalAPI, config = Editor, collapsecategories, hidecategories = Object)
class UActorFactoryClass: public UActorFactory
{
GENERATED_UCLASS_BODY()
//~ Begin UActorFactory Interface
virtual bool PreSpawnActor(UObject* Asset, FTransform& InOutLocation) override;
virtual bool CanCreateActorFrom(const FAssetData& AssetData, FText& OutErrorMsg) override;
virtual AActor* GetDefaultActor(const FAssetData& AssetData) override;
//~ End UActorFactory Interface
protected:
virtual AActor* SpawnActor(UObject* Asset, ULevel* InLevel, const FTransform& Transform, const FActorSpawnParameters& InSpawnParams) override;
};