26 lines
767 B
C++
26 lines
767 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#include "NetEventNode.h"
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#define LOCTEXT_NAMESPACE "NetEventNode"
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const FName FNetEventNode::TypeName(TEXT("FNetEventNode"));
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void FNetEventNode::ResetAggregatedStats()
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{
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AggregatedStats = Trace::FNetProfilerAggregatedStats();
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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void FNetEventNode::SetAggregatedStats(const Trace::FNetProfilerAggregatedStats& InAggregatedStats)
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{
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AggregatedStats = InAggregatedStats;
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}
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////////////////////////////////////////////////////////////////////////////////////////////////////
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#undef LOCTEXT_NAMESPACE
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