EM_Task/CoreUObject/Public/UObject/ReferencerFinder.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

27 lines
1016 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Serialization/ArchiveUObject.h"
enum class EReferencerFinderFlags : uint8
{
None = 0,
SkipInnerReferences = 1, // Do not add inner objects to the referencers of an outer.
};
ENUM_CLASS_FLAGS(EReferencerFinderFlags);
/**
* Helper class for finding all objects referencing any of the objects in Referencees list
*/
class COREUOBJECT_API FReferencerFinder
{
public:
static TArray<UObject*> GetAllReferencers(const TArray<UObject*>& Referencees, const TSet<UObject*>* ObjectsToIgnore, EReferencerFinderFlags Flags = EReferencerFinderFlags::None);
static TArray<UObject*> GetAllReferencers(const TSet<UObject*>& Referencees, const TSet<UObject*>* ObjectsToIgnore, EReferencerFinderFlags Flags = EReferencerFinderFlags::None);
/** Called when the initial load phase is complete and we're done registering native UObject classes */
static void NotifyRegistrationComplete();
};