25 lines
775 B
C++
25 lines
775 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Serialization/ArchiveUObject.h"
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class COREUOBJECT_API FArchiveHasReferences: private FArchiveUObject
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{
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public:
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FArchiveHasReferences(UObject* InTarget, const TSet<UObject*>& InPotentiallyReferencedObjects);
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bool HasReferences() const { return Result; }
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static TArray<UObject*> GetAllReferencers(const TArray<UObject*>& Referencees, const TSet<UObject*>* ObjectsToIgnore);
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static TArray<UObject*> GetAllReferencers(const TSet<UObject*>& Referencees, const TSet<UObject*>* ObjectsToIgnore);
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private:
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virtual FArchive& operator<<(UObject*& Obj) override;
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UObject* Target;
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const TSet<UObject*>& PotentiallyReferencedObjects;
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bool Result;
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};
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