20 lines
890 B
C++
20 lines
890 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*=============================================================================
|
|
UnMisc.cpp: Various core platform-independent functions.
|
|
=============================================================================*/
|
|
|
|
// Core includes.
|
|
#include "Misc/NotifyHook.h"
|
|
#include "UObject/UnrealType.h"
|
|
|
|
void FNotifyHook::NotifyPreChange(FEditPropertyChain* PropertyAboutToChange)
|
|
{
|
|
NotifyPreChange(PropertyAboutToChange != NULL && PropertyAboutToChange->Num() > 0 ? PropertyAboutToChange->GetActiveNode()->GetValue() : NULL);
|
|
}
|
|
|
|
void FNotifyHook::NotifyPostChange(const FPropertyChangedEvent& PropertyChangedEvent, class FEditPropertyChain* PropertyThatChanged)
|
|
{
|
|
NotifyPostChange(PropertyChangedEvent, PropertyThatChanged != NULL && PropertyThatChanged->Num() > 0 ? PropertyThatChanged->GetActiveNode()->GetValue() : NULL);
|
|
}
|