52 lines
1.7 KiB
C++
52 lines
1.7 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "EditorViewportLayout.h"
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#include "EditorViewportLayoutTwoPanes.h"
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#include "Widgets/Docking/SDockTab.h"
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/**
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* Represents the content in a viewport tab in an editor.
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* Each SDockTab holding viewports in an editor contains and owns one of these.
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*/
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class UNREALED_API FViewportTabContent
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{
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public:
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virtual ~FViewportTabContent() {}
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/** Returns whether the tab is currently shown */
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bool IsVisible() const;
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/** @return True if this viewport belongs to the tab given */
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bool BelongsToTab(TSharedRef<class SDockTab> InParentTab) const;
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/**
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* Returns whether the named layout is currently selected
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*
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* @param ConfigurationName The name of the layout (for the names in namespace LevelViewportConfigurationNames)
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* @return True, if the named layout is currently active
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*/
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bool IsViewportConfigurationSet(const FName& ConfigurationName) const;
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virtual void SetViewportConfiguration(const FName& ConfigurationName) {}
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void PerformActionOnViewports(TFunction<void(FName Name, TSharedPtr<IEditorViewportLayoutEntity>)>& TFuncPtr);
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DECLARE_EVENT(FViewportTabContent, FViewportTabContentLayoutChangedEvent);
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virtual FViewportTabContentLayoutChangedEvent& OnViewportTabContentLayoutChanged() { return OnViewportTabContentLayoutChangedEvent; };
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protected:
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FViewportTabContentLayoutChangedEvent OnViewportTabContentLayoutChangedEvent;
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TWeakPtr<class SDockTab> ParentTab;
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FString LayoutString;
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/** Current layout */
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TSharedPtr<class FEditorViewportLayout> ActiveViewportLayout;
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TOptional<FName> PreviouslyFocusedViewport;
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};
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