EM_Task/UnrealEd/Public/UnrealEdGlobals.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

18 lines
476 B
C

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
extern UNREALED_API class UUnrealEdEngine* GUnrealEd;
UNREALED_API int32 EditorInit(class IEngineLoop& EngineLoop);
/**
* Similar to EditorInit(), but the IMainFrameModule is recreated rather than just created.
* This function is useful e.g., to load a new layout without having to restart the whole editor.
*/
UNREALED_API int32 EditorReinit();
UNREALED_API void EditorExit();