54 lines
1.6 KiB
C++
54 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Map.h"
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#include "UObject/NameTypes.h"
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#include "Templates/SharedPointer.h"
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#include "Framework/Commands/UICommandInfo.h"
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#include "Framework/MultiBox/MultiBoxBuilder.h"
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#include "Framework/Commands/Commands.h"
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class FEditorViewportClient;
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class UNREALED_API FRayTracingDebugVisualizationMenuCommands: public TCommands<FRayTracingDebugVisualizationMenuCommands>
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{
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public:
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struct FRayTracingDebugVisualizationRecord
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{
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uint32 Index;
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FName Name;
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TSharedPtr<FUICommandInfo> Command;
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FRayTracingDebugVisualizationRecord()
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: Index(0),
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Name(),
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Command()
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{
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}
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};
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FRayTracingDebugVisualizationMenuCommands();
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static void BuildVisualisationSubMenu(FMenuBuilder& Menu);
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virtual void RegisterCommands() override;
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void BindCommands(FUICommandList& CommandList, const TSharedPtr<FEditorViewportClient>& Client) const;
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static bool DebugModeShouldBeTonemapped(const FName& RayTracingDebugModeName);
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private:
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void BuildCommandMap();
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void CreateRayTracingDebugVisualizationCommands();
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void AddRayTracingDebugVisualizationCommandsToMenu(FMenuBuilder& menu) const;
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static void ChangeRayTracingDebugVisualizationMode(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
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static bool IsRayTracingDebugVisualizationModeSelected(const TSharedPtr<FEditorViewportClient>& Client, FName InName);
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TArray<FRayTracingDebugVisualizationRecord> RayTracingDebugVisualizationCommands;
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static TArray<FText> RayTracingDebugModeNames;
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}; |