27 lines
889 B
C++
27 lines
889 B
C++
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
/*==============================================================================
|
|
NormalMapPreview.h: Definitions for previewing normal maps.
|
|
==============================================================================*/
|
|
|
|
#pragma once
|
|
|
|
#include "CoreMinimal.h"
|
|
#include "BatchedElements.h"
|
|
|
|
/**
|
|
* Batched element parameters for previewing normal maps.
|
|
*/
|
|
class UNREALED_API FNormalMapBatchedElementParameters: public FBatchedElementParameters
|
|
{
|
|
/** Binds vertex and pixel shaders for this element */
|
|
virtual void BindShaders(
|
|
FRHICommandList& RHICmdList,
|
|
FGraphicsPipelineStateInitializer& GraphicsPSOInit,
|
|
ERHIFeatureLevel::Type InFeatureLevel,
|
|
const FMatrix& InTransform,
|
|
const float InGamma,
|
|
const FMatrix& ColorWeights,
|
|
const FTexture* Texture) override;
|
|
};
|