EM_Task/UnrealEd/Public/MiniCurveEditor.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

57 lines
1.7 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/DeclarativeSyntaxSupport.h"
#include "Widgets/SCompoundWidget.h"
#include "Framework/Docking/TabManager.h"
#include "Subsystems/AssetEditorSubsystem.h"
class FCurveOwnerInterface;
class SCurveEditor;
class UNREALED_API SMiniCurveEditor: public SCompoundWidget
, public IAssetEditorInstance
{
public:
SLATE_BEGIN_ARGS(SMiniCurveEditor)
: _CurveOwner(nullptr), _OwnerObject(nullptr)
{}
SLATE_ARGUMENT(FCurveOwnerInterface*, CurveOwner)
SLATE_ARGUMENT(UObject*, OwnerObject)
SLATE_ARGUMENT(TWeakPtr<SWindow>, ParentWindow)
SLATE_END_ARGS()
void Construct(const FArguments& InArgs);
virtual ~SMiniCurveEditor();
// IAssetEditorInstance interface
virtual FName GetEditorName() const override;
virtual void FocusWindow(UObject* ObjectToFocusOn) override;
virtual bool CloseWindow() override;
virtual bool IsPrimaryEditor() const override { return true; };
virtual void InvokeTab(const struct FTabId& TabId) override {}
virtual FName GetToolbarTabId() const override;
virtual TSharedPtr<class FTabManager> GetAssociatedTabManager() override;
virtual double GetLastActivationTime() override;
virtual void RemoveEditingAsset(UObject* Asset) override;
private:
float ViewMinInput;
float ViewMaxInput;
TSharedPtr<class SCurveEditor> TrackWidget;
float GetViewMinInput() const { return ViewMinInput; }
float GetViewMaxInput() const { return ViewMaxInput; }
/** Return length of timeline */
float GetTimelineLength() const;
void SetInputViewRange(float InViewMinInput, float InViewMaxInput);
protected:
TWeakPtr<SWindow> WidgetWindow;
};