EM_Task/UnrealEd/Public/MaterialGraphNode_Knot.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

42 lines
1.4 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "MaterialGraph/MaterialGraphNode.h"
#include "MaterialGraphNode_Knot.generated.h"
UCLASS(MinimalAPI)
class UMaterialGraphNode_Knot: public UMaterialGraphNode
{
GENERATED_UCLASS_BODY()
public:
// UEdGraphNode interface
virtual void AllocateDefaultPins() override;
virtual FText GetTooltipText() const override;
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const override;
virtual bool ShouldOverridePinNames() const override;
virtual FText GetPinNameOverride(const UEdGraphPin& Pin) const override;
virtual void OnRenameNode(const FString& NewName) override;
virtual TSharedPtr<class INameValidatorInterface> MakeNameValidator() const override;
virtual bool CanSplitPin(const UEdGraphPin* Pin) const override;
virtual bool IsCompilerRelevant() const override { return false; }
virtual UEdGraphPin* GetPassThroughPin(const UEdGraphPin* FromPin) const override;
virtual bool ShouldDrawNodeAsControlPointOnly(int32& OutInputPinIndex, int32& OutOutputPinIndex) const override
{
OutInputPinIndex = 0;
OutOutputPinIndex = 1;
return true;
}
// End of UEdGraphNode interface
UEdGraphPin* GetInputPin() const
{
return Pins[0];
}
UEdGraphPin* GetOutputPin() const
{
return Pins[1];
}
};