35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SCompoundWidget.h"
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class IStaticMeshEditor;
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class UStaticMeshSocket;
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class ISocketManager: public SCompoundWidget
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{
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public:
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/** Retrieves the selected socket. */
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virtual UStaticMeshSocket* GetSelectedSocket() const = 0;
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/** Sets the selected socket. */
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virtual void SetSelectedSocket(UStaticMeshSocket* InSelectedSocket) = 0;
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/** Deletes the selected socket. */
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virtual void DeleteSelectedSocket() = 0;
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/** Duplicate the selected socket */
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virtual void DuplicateSelectedSocket() = 0;
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/** Request a rename on the selected socket */
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virtual void RequestRenameSelectedSocket() = 0;
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/** Updates the StaticMesh currently being edited */
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virtual void UpdateStaticMesh() = 0;
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/** Creates a socket manager instance. */
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UNREALED_API static TSharedPtr<ISocketManager> CreateSocketManager(TSharedPtr<class IStaticMeshEditor> InStaticMeshEditor, FSimpleDelegate InOnSocketSelectionChanged);
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};
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