EM_Task/UnrealEd/Public/ISocketManager.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

35 lines
1.0 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "Widgets/SCompoundWidget.h"
class IStaticMeshEditor;
class UStaticMeshSocket;
class ISocketManager: public SCompoundWidget
{
public:
/** Retrieves the selected socket. */
virtual UStaticMeshSocket* GetSelectedSocket() const = 0;
/** Sets the selected socket. */
virtual void SetSelectedSocket(UStaticMeshSocket* InSelectedSocket) = 0;
/** Deletes the selected socket. */
virtual void DeleteSelectedSocket() = 0;
/** Duplicate the selected socket */
virtual void DuplicateSelectedSocket() = 0;
/** Request a rename on the selected socket */
virtual void RequestRenameSelectedSocket() = 0;
/** Updates the StaticMesh currently being edited */
virtual void UpdateStaticMesh() = 0;
/** Creates a socket manager instance. */
UNREALED_API static TSharedPtr<ISocketManager> CreateSocketManager(TSharedPtr<class IStaticMeshEditor> InStaticMeshEditor, FSimpleDelegate InOnSocketSelectionChanged);
};