EM_Task/UnrealEd/Public/FractureToolDelegates.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

28 lines
968 B
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class UNREALED_API FFractureToolDelegates
{
public:
/** Return a single FFractureToolDelegates object */
static FFractureToolDelegates& Get();
FSimpleMulticastDelegate OnFractureExpansionBegin;
FSimpleMulticastDelegate OnFractureExpansionUpdate;
FSimpleMulticastDelegate OnFractureExpansionEnd;
DECLARE_MULTICAST_DELEGATE_OneParam(FOnVisualizationSettingsChanged, bool);
FOnVisualizationSettingsChanged OnVisualizationSettingsChanged;
DECLARE_MULTICAST_DELEGATE_TwoParams(FOnUpdateExplodedView, uint8, uint8);
FOnUpdateExplodedView OnUpdateExplodedView;
DECLARE_MULTICAST_DELEGATE_OneParam(FOnUpdateFractureLevelView, uint8);
FOnUpdateFractureLevelView OnUpdateFractureLevelView;
DECLARE_MULTICAST_DELEGATE_OneParam(FOnUpdateVisualizationSettings, bool);
FOnUpdateVisualizationSettings OnUpdateVisualizationSettings;
};