EM_Task/UnrealEd/Public/FbxMeshUtils.h
Boshuang Zhao 5144a49c9b add
2026-02-13 16:18:33 +08:00

52 lines
1.5 KiB
C++

// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
class UFbxImportUI;
class UStaticMesh;
class USkeletalMesh;
class UObject;
namespace FbxMeshUtils
{
/**
* Imports a mesh LOD to the given static mesh
*
* @param BaseStaticMesh The static mesh to import the LOD to
* @param Filename The filename of the FBX file containing the LOD
* @param LODLevel The level of the lod to import
* @return Whether or not the import succeeded
*/
UNREALED_API bool ImportStaticMeshLOD(UStaticMesh* BaseStaticMesh, const FString& Filename, int32 LODLevel);
/**
* Imports a skeletal mesh LOD to the given skeletal mesh
*
* @param Mesh The skeletal mesh to import the LOD to
* @param Filename The filename of the FBX file containing the LOD
* @param LODLevel The level of the lod to import
* @return Whether or not the import succeeded
*/
UNREALED_API bool ImportSkeletalMeshLOD(USkeletalMesh* Mesh, const FString& Filename, int32 LODLevel);
/**
* Imports a skeletal mesh LOD to the given skeletal mesh
* Opens file dialog to do so!
*
* @param Mesh The skeletal mesh to import the LOD to
* @param LODLevel The level of the lod to import
* @return Whether or not the import succeeded
*/
UNREALED_API bool ImportMeshLODDialog(UObject* Mesh, int32 LODLevel, bool bNotifyCB = true);
/**
* Sets import option before importing
*
* @param ImportUI The importUI you'd like to apply to
*/
UNREALED_API void SetImportOption(UFbxImportUI* ImportUI);
} // namespace FbxMeshUtils