55 lines
1.6 KiB
C++
55 lines
1.6 KiB
C++
// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "Widgets/SWidget.h"
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class IEditorViewportLayoutEntity: public TSharedFromThis<IEditorViewportLayoutEntity>
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{
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public:
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/** Virtual destruction */
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virtual ~IEditorViewportLayoutEntity() {};
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/** Return a widget that is represents this entity */
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virtual TSharedRef<SWidget> AsWidget() const = 0;
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/** Set keyboard focus to this viewport entity */
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virtual void SetKeyboardFocus() = 0;
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/** Called when the parent layout is being destroyed */
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virtual void OnLayoutDestroyed() = 0;
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/** Called to save this item's settings in the specified config section */
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virtual void SaveConfig(const FString& ConfigSection) = 0;
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/** Get the type of this viewport as a name */
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virtual FName GetType() const = 0;
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/** Take a high res screen shot of viewport entity */
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virtual void TakeHighResScreenShot() const = 0;
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};
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class FEditorViewportLayout
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{
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public:
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/** Virtual destruction */
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virtual ~FEditorViewportLayout() {};
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/**
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* @return All the viewports in this configuration
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*/
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const TMap<FName, TSharedPtr<IEditorViewportLayoutEntity>>& GetViewports() const { return Viewports; }
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/**
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* Saves viewport layout information between editor sessions
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*/
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virtual void SaveLayoutString(const FString& LayoutString) const {}
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virtual const FName& GetLayoutTypeName() const = 0;
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protected:
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/** List of all of the viewports in this layout, keyed on their config key */
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TMap<FName, TSharedPtr<IEditorViewportLayoutEntity>> Viewports;
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};
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